Remove Debug Remove Fighting Remove Game Engine
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In fighting games counting (comparing) frames on moves/animations is important, even for players. For other types of games, do developers or animators count or tweak to the frame? And when counting small amounts of time like that, how do most studios do it? Frames? Milliseconds?

Ask a Game Dev

Using a more specific measurement of real time is more helpful, since the game engine can calculate real time from its (variable) frame time in order to maintain accuracy. Our debug logging keeps tabs on everything in terms of milliseconds so we can see how temporally far apart events in the log fire.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Jump to the Downloads section.

Beta 99
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Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

FNFVR lets you experience all the cartoony glory the game provides for yourself: you get to see all the wacky characters up close; you get to be in the stylized environments they're in; and, of course, you get to jam out to the awesome songs while you're fighting for your life to spend time with your girlfriend.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Jump to the Downloads section.

Beta 40