Remove Debug Remove Game Engine Remove Prototyping
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Godot Showcase - Hive Time developer Cheeseness talks about his experience

Mircosoft Game Dev

Do you have prior experience with other game engines? I first came across Godot when backing The Interactive Adventures of Dog Mendonça & Pizzaboy on Kickstarter back in 2014, but I think the first project I used the engine for was a prototype for Super Happy Fun Sun developed as part of a game jam in 2015.

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Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

Do you have prior experience with other game engines? All my life I've wanted to make video games, so I've dabbled in quite a few game engines, but most things I tried to make as a kid didn't get finished. I started trying to make complete game projects in high school with Unity, but I became frustrated using it.

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Using Unreal Engine for AR and VR Development

Logic Simplified

There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. Let’s understand the array of features that create such next-level user experiences.

Engine 57
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ). C#: Official builds now use Mono 6.12.0.102. C#: Re-work solution build output panel ( GH-42547 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ).

Beta 52