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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Coupled with the NVIDIA Reflex low latency technology available through UE5, you have all the tools to boost the performance of your games while providing a highly responsive experience for players. NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Featuring third-generation Ray Tracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and ray tracing technology. The latest suite of technologies multiply performance in games while accelerating how quickly developers can create content.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4). Access the NVIDIA DLSS plugin for UE4 here. The new NVIDIA UE 4.25

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

Image courtesy of Unity Technologies Q: Are single-sided objects problematic with ray tracing and/or path tracing, for example, a floor or a ceiling plane? The shape of a volume can be a box, a sphere, a custom mesh (concave), or it can be infinitely large (global). Q: How much further can this technology go? Pierre: Certainly.