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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. We love shaders, but they can be hard to debug.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

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The Best Tools to Improve Gameplay Performance

Nvidia

NVIDIA set out to redefine real-time rendering through AI-based super resolution — rendering a fraction of the original pixels and then using AI to reconstruct sharp, higher resolution images. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. feature set.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

NVIDIA Real Time Denoiser (NRD) NRD is a spatio-temporal API-agnostic denoising library that’s designed to work with low ray-per-pixel signals. Nsight Graphics Nsight Graphics is a standalone developer tool that enables you to debug, profile, and export frames built with DirectX12, Vulkan, OpenGL, and OpenVR. In version 2.0,

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

which includes quality and performance improvements to the Infinite Scrolling Volumes feature, new functionality for static reflection probes, and a debug mode for 10-bit radiance. Designed to work with low ray per pixel signals, the NRD is a spatio-temporal API agnostic denoising library. RTX Direct Illumination 1.2

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. NVIDIA Reflex NVIDIA Reflex is a toolkit to measure, debug and improve CPU+GPU latency in competitive multiplayer games. The NVIDIA RTX UE4 4.25