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Godot Showcase - Hive Time developer Cheeseness talks about his experience

Mircosoft Game Dev

Introduce your project in a few sentences: description, supported platforms, release date, etc. The next time I had the opportunity to try again, Godot had come a long way, and I was able to develop the initial Hive Time prototype during a 10 day game jam. I've even made some small contributions to Godot itself.

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Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

I've made several games in the past couple of years, with projects ranging from a simple 2D platformer to the very VR rhythm game being showcased here; and that was all done while I was self-taught. Introduce your project in a few sentences: description, supported platforms, release date, etc. Animating 3D stuff in-engine.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Raise errors when accessing deleted objects in debug. All new feature work for Godot 3 will go in the 3.x

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rewritten and greatly improved FBX importer (new in 3.2.4 CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Rewritten and greatly improved FBX importer. beta 3, only classical build for now).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript). C#: Official builds now use Mono 6.12.0.102.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52