Remove Debug Remove Point and Click Remove Simulation
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Cocos Shader Tutorial 1.0 - about UV

Cocos

UV is also inconsistent with the world coordinate system used elsewhere in Cocos (the Y axis points upward, as shown in the figure below), and this issue should also be paid attention to when calculating the UV position through world coordinates. x,waveFactor.y-uv0.y); Pass; private_handle: number; start() { this. contentSize; const x = size.x;

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. 3D editor: Ability to select subscenes when clicking them in the viewport. Math: Correct hash behavior for floating point numbers. Highlights.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. 2D batching for the GLES2 renderer.

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Godot Tactics RPG – 06. Anchored UI

The Liquid Fire

This time we’ll be working on some scripts to make working with anchor points in code a bit simpler, and allow us to animate some things in our UI. This time for Anchor Points set Left to.4, Click on the ParentPanel and create 3 child nodes of the type ReferenceRect and name them VRect, HRect and FullRect respectively.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for. RTXGI 1.1.40 NVIDIA Reflex is now mainlined within UE4.27

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Jānis will showcasing a cool set of tools that allow you to debug your game visually similarly to Unity's Scene view. Visual Debugger is a tool allowing developers to debug their Godot projects while the application is running in the editor or in a build. Demo: Visual Debugger for the Godot community | Jānis Mancēvičs.

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