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Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate

AWS Games

Since 2013, nDreams has been focused entirely on virtual reality and—starting with early access to Oculus Rift and PlayStation VR prototypes—was among the first to step into this immersive new medium. With a decade of VR gaming specialism, nDreams has unparallelled experience and a multi-award-winning team across all major VR platforms.

Engine 64
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). HTML5: Merged code for web editor prototype ( GH-42790 ). C#: Official builds now use Mono 6.12.0.102.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). CSG: Various bug fixes.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ).

Beta 52