Remove Debug Remove Prototyping Remove UX
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

I’ve been a developer at Moonwards for 2 years now and though I’ve had many roles and done many things, from debugging, refactoring code, networking, fixing materials and more, lately I’m the NPCs and tools guy. Add-ons: the Logger Console and Doc Generator - by Zachary Shea, Programmer and UX design.

Build 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Raise errors when accessing deleted objects in debug.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

There is a burgeoning community of Quest VR developers already publishing interesting Godot-based prototypes, and the stable 3.2 Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest. release should boost it. For Godot 3.2, GUI: Anchor/margins workflow, RichTextLabel effects.

Feature 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

They commonly create prototypes that will act as proof of concept, a crucial early stage of the production pipeline. Build simple game levels and explore AI while also learning how to debug your gameplay to ensure it runs successfully in complex environments. What does a game programmer do?

Film 52