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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

With shaders, you can add creative expression and realism to the rendered image. We love shaders, but they can be hard to debug. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shader calculations are complex… Source

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

Beta 106
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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

Editor: Always allow selecting any rendering driver in the settings, add auto option ( GH-103026 ). Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). Editor: Remove non-existent IPUnix conversion ( GH-102922 ). Export: Fix modified_time on Android ( GH-103080 ). Changelog As we released 4.4

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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Looking for stunning 3D product renders for your ecommerce website? This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. Get 20-min free consultation on how Unreal can change your game idea.

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Fragment density map support When rendering for VR headsets, the pixels around the outside of the viewport are less important, because they will be somewhat distorted by the lens, and players will tend to turn their head rather than move their eyes too far from the center. 3D: Allow customizing debug color of Path3D ( GH-82321 ).

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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. You can debug the following code to see if there are any exceptions. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

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