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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values.

Beta 106
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). or below ( GH-69851 ).

Beta 99
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Error 3817 corrupted component

Cocos

However, after introducing new scripts and components, the described issue emerged. Despite efforts to pinpoint the exact cause, debugging has been challenging. @zzy Previously, the game functioned correctly. Are there any known instances of this bug occurring due to specific reasons in the past?

Debug 52
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Change node color (bug?) - ???

Cocos

somehow I try to change the node color via script is not working. For debugging, I set node color default to (170,170,170) then using script it will increase to 255 in “duration”. I’m using Cocos Creator 2.4.6, I remember it used to work. 我在使用Cocos Creator 版本 2.4.6 2D, 我想要透过typescript更改node的颜色但是不能,我记得好像以前是没问题的。

Bug 52
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Change node color (bug?) - ???

Cocos

somehow I try to change the node color via script is not working. For debugging, I set node color default to (170,170,170) then using script it will increase to 255 in “duration”. I’m using Cocos Creator 2.4.6, I remember it used to work. 我在使用Cocos Creator 版本 2.4.6 2D, 我想要透过typescript更改node的颜色但是不能,我记得好像以前是没问题的。

Bug 52
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How to build only scripts with command line publish

Cocos

Applications/CocosCreator.app/Contents/MacOS/CocosCreator buildScriptsOnly --path projectPath --build "platform=web-mobile;debug=true" Thank you. Is this “buildScriptsOnly parameter” a hidden parameter not mentioned in the manual? Can I specify the following as a parameter?

Build 40
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How to build only scripts with command line publish

Cocos

Applications/CocosCreator.app/Contents/MacOS/CocosCreator --path projectPath --build "platform=web-mobile;debug=true;buildScriptsOnly=true" My only regret is that it is not listed in the manual… Thank you for your help. I was able to solve the problem by adding the “buildScriptsOnly=true” that you taught me to add to the build parameter!

Build 40