Remove Debug Remove Shaders Remove Tile
article thumbnail

Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). to make the color in bottom darker.

Shaders 98
article thumbnail

Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Framerate Optimization To address this, Unity offers several profiling and debugging tools. Another essential tool, the Shader Graph heatmap, provides a visual estimate of the cost associated with different Shader Graph nodes. Developers can leverage this feedback to make informed decisions when optimizing shader programs.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.

Beta 99
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

Mesh 52