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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. We love shaders, but they can be hard to debug.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

To further improve your debugging experience Hendrik introduced a checkbox that allows you to start the profiler automatically when you run your game from the editor and capture valuable profiling data immediately ( GH-96759 ). is coming with huge improvements to texture importing quality and speed thanks to new maintainer Bluecube3310.

Beta 106
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Blender Blender is an open-source 3D computer graphics software tool.

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(Debug) Texture compressed error

Cocos

isCompressed” failed i am getting this error while debuging on android side… Please have a look and help me to resolve this error Thank you… virtual void cc::gfx::TextureValidator::doInit(const cc::gfx::TextureInfo &): assertion “!isCompressed”

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(Debug) Texture compressed error

Cocos

Which version are you using and how should I reproduce it (can you provide test cases or tell me the steps to reproduce the problem, please)

Debug 40
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Quick question about fps debug

Cocos

I’m trying to test some performance issues on a game that’s crashing and I’m currently investigating the possibility of it being too much memory being used for texture cache… When I use fps on game preview, I’m able to see GFX Texture Mem… but I’m wondering, can someone please tell me what the unit of measurement is for this number?

FPS 40
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Quick question about fps debug

Cocos

I’m trying to test some performance issues on a game that’s crashing and I’m currently investigating the possibility of it being too much memory being used for texture cache… When I use fps on game preview, I’m able to see GFX Texture Mem… but I’m wondering, can someone please tell me what the unit of measurement is for this number?

FPS 40