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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. They are still key areas for gameplay with major fights. Thanks to playtesters JoyModulo and Spootnik for playtesting and feedback, and thanks to Fairweather for organizing and additional QA.

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

You fight to take the throne either through military conquest or economic prowess. Emelie: Exactly, I also think smaller cons are better to build an initial audience as it is easier to spend more time per visitor at the booth and there is more time to demo your game as well. Do you want to have an open box with a demo set up?

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Is your baby ugly? We took ours out to find out.

Rindoku

Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Some people finished the demo level in 4-5 minutes. You’re working in a bubble for 12 hours a day to get that last build ready for the demo and then suddenly: BOOM! Make the demo bigger and better.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Feedback from playtest sessions with friends or players is really important. Plus, hearing from people who played the demo, really like the game, and want to talk about the details of it is the best. One that could run, jump, swing, climb, fly, flip and fight in a fluid way. Especially early-on.

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Rebalancing Cogmind

Grid Sage Games

So I reimagined them yet again, taking into account their unique targeting mechanics and what that means when fighting other bots. As is the changes are too new and we’ll have to see what real playtesting turns up. Trap Extractor demo. The biggest change there was simply yet more significant damage buffs. Fine tuning.

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