Remove Demo Remove Game Design Remove Playtesting
article thumbnail

In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

Co-op 104
article thumbnail

6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Play-testing is the most important part of board game design. It’s how you turn rough, raw ideas into polished, ready-to-play games. Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. Visit your local game store.

Demo 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. ” Play the Atomic Picnic demo on Steam.

Studios 104
article thumbnail

I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I’ve talked about how you can create a Tabletop Simulator demo for your own game before. We’ve worked very closely with games before they launch on Kickstarter.

article thumbnail

Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

“We as a team learned from The Ancients to pace our enthusiasm and scale the game to the size of the studio. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development.

article thumbnail

Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Carla: There’s making the review prototypes themselves.

article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Outside of game design, there's a growing tide against "design thinking" style methods, see "Design thinking was supposed to fix the world.

Art 147