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Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the GameDevelopers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud gamedevelopment.
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and gamedevelopment. What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month.
Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent gamedevelopment studio based in Munich, Germany. We have a solid track record of developing and releasing three games in the last seven years, including client work, Hrnjadovic says. That is if they can get the financing in place.
Nearly 30,000 attendees were welcomed to the March 2025 GameDevelopers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. AWS also hosted insightful sessions featuring Epic Games, Netflix Games, Riot Games, Jackbox Games, and more.
” Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Before you ask people to play-test your game, bear in mind the following advice. Two groups that come to mind are the Tabletop GamePlaytesters Guild and Card & Board Game Designers Guild.
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Games are more than just what’s in the box. Who is Carla?
That’s because it’s easy to make board games in Tabletop Simulator, an inexpensive board game simulation tool available on the Steam store. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Need help on your board game?
BitCake Studio , an indie gamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. ” Play the Atomic Picnic demo on Steam.
I play games (old and new) to get inspiration and bounce ideas off my wife and friends. I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. Making the game and brainstorming ideas is fun and silly. I don’t want to work on my game 7 days a week.
This week at GDC, NVIDIA announced a number of new tools for gamedevelopers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of. NVIDIA announces a number of new tools for gamedevelopers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds.
The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video gamedevelopment. Our first game, Genesis Noir, released with its fair share of bugs. Nirvana Noir is ‘coming soon’, but you can already try out the demo.
As such, board gamedevelopers often find their own interest in conventions piqued. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. I’ve also been to some game conferences with the game as well as some small gamedevelopment competitions.
Chris Zukowski , Creative Director of How To Market A Game , is a game marketing consultant and strategist who has guided numerous game studios in finding their audience. Once somebody can lay money down and get your game, the die is cast, the concrete is set,” states Zukowski.
This is a more business-oriented aspect of gamedevelopment that we rarely see, and frankly, an aspect we rarely associate with DF either. Meanwhile, Sony is happy with the VR demo, and the studio is getting more experienced with Unreal. 2017 Episode 09: "One Shot" shows the VR game nearing completion and new hire James Marion.
Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. Demo: Showcase and insights into the new TPS demo | Juan Linietsky ( reduz ).
Molly's latest game, The Million Dollar Doodle, is live on Kickstarter! In my gamedevelopment experience, I’ve never sought out retail distribution. But even still, I feel that not talking about what board game retailers want is a glaring omission in Start to Finish. We had no experience in the game industry.
Some people finished the demo level in 4-5 minutes. Moving from full-on development to showcasing your game is a huge shift. You’re working in a bubble for 12 hours a day to get that last build ready for the demo and then suddenly: BOOM! Fix the problems we identified during the playtest. Teaching is in order.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.
Renee Gittins , indie gamedeveloper of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. When EA unexpectedly dropped their back catalog just hours after her game’s release, it derailed Gittins’ carefully planned path to success. This is her story.
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