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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

Great formula In order to make the game appealing to the whole family, the studio opted for a bright and cartoony look of the graphics. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. But we will always put an emphasis on the game being fun and engaging.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

We make simple sketches and truly ugly placeholder graphics. “Playtesting is key. Play the demo now. .” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “At this stage, we dont care about visuals at all. But thats the point!

Puzzle 138
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Our visual style comes from our background in motion graphics,” says Evan Anthony , Co-founder and Creative Lead at Feral Cat Den. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.” Nirvana Noir is ‘coming soon’, but you can already try out the demo.

Art 138
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

Instead they settled for stylized graphics. “We In our team everyone has different roles in coding, design and testing, but at the end of the day we comment on each other’s work in playtests.” We are a team of 5 developers”, says Şakar. “We

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Bringing it Together – The Board Game as a Project

Brand Game Development

Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. I work with at least one artist per game, if not an illustrator, graphics designer, and even an artist specifically for meeples! Carla: I also do a lot of interviews!

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time. Even with no tutorial. seconds.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Getting a demo out well ahead of the release date allowed the team to receive feedback and make some changes ahead of time. Even with no tutorial. seconds.