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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. The demo of Guntouchables is now playable on Steam.

Co-op 104
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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

Plus, a smaller indie dev team should be able to handle the scope. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “Playtesting is key. Play the demo now. Their latest project, Parallel Experiment, is their most ambitious title yet.

Puzzle 138
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Nirvana Noir is ‘coming soon’, but you can already try out the demo.

Art 138
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” ” Play the Atomic Picnic demo on Steam.

Studios 104
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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players.

Build 138