This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. The demo of Guntouchables is now playable on Steam.
Plus, a smaller indie dev team should be able to handle the scope. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “Playtesting is key. Play the demo now. Their latest project, Parallel Experiment, is their most ambitious title yet.
There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Nirvana Noir is ‘coming soon’, but you can already try out the demo.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” ” Play the Atomic Picnic demo on Steam.
I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. seconds.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. seconds.
For feedback, opt for playtests or betas instead. ” Whether it’s wishlisting your game, joining your mailing list, or playing the demo, make sure to direct your audience explicitly. And finally, indie developers often underprice their games. Ensure your Steam page is up well in advance.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. Especially early-on.
We finally got to a point in 2014 when he said, “I think we’ve done enough, we can start playtesting it.” A lot of small indie companies only have one printing of a game, and then they start to have another print run of another game. This is just my opinion for designers and indie publishers who ALSO want to get into retail.
Meanwhile, Sony is happy with the VR demo, and the studio is getting more experienced with Unreal. Episode 08: "A Couple Years of Hard Work" is when they make their first in-engine prototype demo to figure out environment art and player locomotion. Sharp criticism and failure is what hones your design sense.
It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Alex and Ovi receiving the Indie Prize at Dev-Play. Some people finished the demo level in 4-5 minutes. Meeting other indie devs is really cool. For one, we will be heading to Casual Connect in Berlin to take part in the Indie Prize.
Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. Demo: Showcase and insights into the new TPS demo | Juan Linietsky ( reduz ).
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're new 'round these parts, let us help you get properly acquainted. Concept Art.
Renee Gittins , indie game developer of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. She taught herself programming and volunteered for indie studios, eventually creating her first prototype, ‘Potions: A Curious Tale’. She used it both as a marketing and playtesting tool.
It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Setting arbitrary deadlines if you don’t have any actual ones, like telling a friend to come over for a demo session.” So what went wrong? “It
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content