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Godot XR update - February 2025

Mircosoft Game Dev

Setup Tool for XR Simulator The Meta XR Simulator is the counterpart of the Godot XR Editor as it allows developers to test XR applications directly on their computer (Windows or macOS), removing the need to constantly put the headset on and off, thus leading to faster iteration. See the XR Simulator documentation for more information!

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x Simulation of this piece, for the time being, according to the algorithm of others, it is not difficult to copy.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and. It is a powerful simulation engine currently used by industry leaders for robotics, deep reinforcement learning, autonomous driving, factory automation, and visual effects.

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Soft Body in Godot 3.1

Mircosoft Game Dev

It is now possible to create cloth simulation and soft bodies by just adding a node. To create a Soft Ball is to add a SoftBody node and add a mesh to it, in this case I used a sphere maded in Blender (I used a custom mesh because the sphere created dynamically by Godot is not completely closed, but just for a test you can use it).

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

Content 91
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GSoC 2021 - Progress report #1

Mircosoft Game Dev

This is where pseudolocalization comes in: it simulates localization so that the project's robustness when it comes to changes in locale can be checked regularly during development and any problem regarding that can be detected early on. The demo project. The other option is to expand the keys by a given percentage using underscores.

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

Anis: Ray tracing and path tracing in Unity have the same visibility requirements as the rasterized techniques: proper shadow casting is expected, either in the form of a watertight mesh, a shadow proxy like in our new HDRP Scene Template , or in the form of double-sided materials or two-sided shadows. Pierre: Certainly.