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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Coupled with the NVIDIA Reflex low latency technology available through UE5, you have all the tools to boost the performance of your games while providing a highly responsive experience for players. NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A longtime GameWorks technology, PhysX has become the primary physics engine and a key foundational technology pillar of NVIDIA Omniverse. Advanced demos are no longer bundled with the SDK. Visit the physics demos in NVIDIA Omniverse at NVIDIA On-Demand for more advanced examples of what is possible with PhysX.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Unity Technologies Assets. Addressables by Unity Technologies. Cinemachine by Unity Technologies. Input System by Unity Technologies. Post Processing by Unity Technologies. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Once an asset (e.g. TextMeshPro. Universal RP.

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

Image courtesy of Unity Technologies Q: Are single-sided objects problematic with ray tracing and/or path tracing, for example, a floor or a ceiling plane? The shape of a volume can be a box, a sphere, a custom mesh (concave), or it can be infinitely large (global). Q: How much further can this technology go? Pierre: Certainly.

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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. You can listen to our episode of the Game Raven Review podcast right meow! Concept Art.

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Make a fully functional calculator in Unity not only for VR, Part III

DameDev.tv

These packages are provided by Unity Technologies. On the right side, under the Samples section, import the Starter Assets and Hands Interaction Demo. Hands Interaction Demo/Runtime/Prefabs/Complete XR Origin Hands Set Up.prefab. Hands Interaction Demo/Runtime/HandsDemoScene.unity and give it a try.