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Godot C# Development Sample + New Rendering Demo

Game From Scratch

GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. It illustrates how to create an entire vertical slice of gameplay of a 3D platformer entirely using Godot and C#.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. Find out more about a flexible Game Provisioning Platform they developed that can automatically spin up game services tailored to the unique requirements of different Riot titles.

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VFX Reel Mistakes That Could Cost You Jobs

Filmustage

Moreover, crafting a compelling demo reel requires more than assembling work samples. cloud-based platforms can help artists pinpoint the key elements that determine a presentation reel's impact. Poor Quality Renders The foundation of an effective presentation relies on pristine output quality.

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Cocos Creator 3.7 Release + Cyberpunk Demo

Game From Scratch

Release + Cyberpunk Demo The free cross platform 3D game engine Cocos Creator recently released Cocos 3.7 as well as a new Cyberpunk themed demo showcasing the new rendering capabilities of the engine. Release + Cyberpunk Demo Read More The post Cocos Creator 3.7 GameFromScratch.com Cocos Creator 3.7

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VFX Breakdown Process From Concept to Final Render

Filmustage

From creative sparks to render farms, we'll explore every nook and cranny of the VFX universe, sharing battle-tested techniques that'll make even the trickiest effects look like a walk in the digital park. The VFX Artist's Toolbox Think of VFX as building the world's most amazing digital sandwich - you need all the right layers!

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project. component onto the node.

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Feature Request: Configure renderer resolution

Cocos

01] Nowadays, we can see three common types of platforms: Native(iOS, Android, PC, Mac, Harmony, etc), Mini Games(Wechat MiniGames, Tiktok Mini Games), and H5(PC Browsers, Mobile…

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