Remove Demo Remove Playtesting Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Play the Katanaut demo on Steam , full release later this year. Whats your creative process?

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

AI 100
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Playtesting is key. Play the demo now. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.”

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Do publishers have their own “quality control” standards? For example, do publishers have any “we will not release a game unless it meets X standard of quality based our own playtesters/etc” systems in place? If so, what happens when a game near release does not meet those requirements? Are games that clearly aren’t going to meet X standard usually cancelled before announcement?

Ask a Game Dev

Really early on, you only have one to five senior devs working on building a prototype for the approved pitches. If the prototype gets approved, the team ramps more and builds an entire playable demo that demonstrates all of the major game systems at work. At the start, you have one or two developers who write a pitch.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. I sometimes use blank cards or write on prototypes if I need to iterate quickly, but that typically only happens at conventions. Carla: I also do a lot of interviews!

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How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

Wiscon I’ve attended even early in development to test out ideas, check reactions, and see players interact with everything from paper prototypes to physical, professional printed game versions of State of Wonder. Sweden doesn’t do Unpubs, so bringing a prototype can be dangerous and can sometimes even backfire.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. Meanwhile, Sony is happy with the VR demo, and the studio is getting more experienced with Unreal.

Art 147