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To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. But we use both internal and external playtests a lot to determine what is right for the project. The demo of Guntouchables is now playable on Steam. We solve everything by keeping on testing, says Sommer.
Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent game development studio based in Munich, Germany. Great formula In order to make the game appealing to the whole family, the studio opted for a bright and cartoony look of the graphics. Instead, in scenes where he is present, the camera will switch to his viewpoint.
What started as a side experiment quickly grew, with his Backrooms Media demo attracting up to 12,000 players daily and nearly 200,000 in one month. No amount of playtesting is ever enough,” he says. “I No amount of playtesting is ever enough. Why did you become a solo developer? “I I have always been a solo developer.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . ” Play the Atomic Picnic demo on Steam.
AWS presented playable ads for Ludeo and powering Xsollas game streaming service, to game streaming smart TVs for JackBox Games and a time-saving proof of concept playtesting workflow for Epic Games. Image 2: GDC 2025 attendees demo Amazon GameLift Streams. Learn more about the AWS for Games GDC 2025 demos.
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. This gave the studio a bit of an outsider perspective. This time around we’re putting a lot more time and resources into playtesting and catching problems early.”
It’s the debut game of Turkish studio Gorilla Softworks. “We We as a team learned from The Ancients to pace our enthusiasm and scale the game to the size of the studio. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”
As an independent studio always running out of money, DF has to constantly seek new deals and diversify its projects: Headlander for Adult Swim, Rad for Bandai Namco, and now some sweet sweet Sony VR money. Tech-wise, it's a vertical slice "learn Unreal 4" project, a big shift from a studio that used to roll its own in-house engine.
This extended infrastructure provides a developer platform for studios and publishers to perform their game development virtually, starting with playtesting. With GeForce NOW Cloud Playtest, players and observers can be anywhere in the world. All this is possible with Cloud Playtest on the GeForce NOW Developer Platform.
Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. Demo: Showcase and insights into the new TPS demo | Juan Linietsky ( reduz ).
Feedback from playtest sessions with friends or players is really important. Plus, hearing from people who played the demo, really like the game, and want to talk about the details of it is the best. Once I feel that a solution is clear enough, I tend to get a sudden impulse to start making it, so I just follow that urge.”
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.
I’ve talked about how you can create a Tabletop Simulator demo for your own game before. My first creation was a demo of Blight Chronicles: Agent Decker for their Kickstarter which was simple but functional. Without a shadow of a doubt, we can say that Tabletop Simulator demos have been beneficial.
Chris Zukowski , Creative Director of How To Market A Game , is a game marketing consultant and strategist who has guided numerous game studios in finding their audience. For feedback, opt for playtests or betas instead. Relying on a single game to fund your studio is unrealistic. Ensure your Steam page is up well in advance.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art. Each clan's capital city will have its own unique starting point.
She taught herself programming and volunteered for indie studios, eventually creating her first prototype, ‘Potions: A Curious Tale’. I decided that launching a demo of my game was going to be beneficial and I made sure to get as much reach as possible.” She used it both as a marketing and playtesting tool.
Setting arbitrary deadlines if you don’t have any actual ones, like telling a friend to come over for a demo session.” With my new project I will do A LOT more playtesting early on and also maybe art testing. Better to just move on to some other problem that’s easier to solve and tackle the hard one another time.
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