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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

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AWS GDC 2025 Highlights

AWS Games

AWS presented playable ads for Ludeo and powering Xsollas game streaming service, to game streaming smart TVs for JackBox Games and a time-saving proof of concept playtesting workflow for Epic Games. Image 2: GDC 2025 attendees demo Amazon GameLift Streams. Learn more about the AWS for Games GDC 2025 demos.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. In our team everyone has different roles in coding, design and testing, but at the end of the day we comment on each other’s work in playtests.”

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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” The company started creating multiplayer games because the founding members wanted to playtest games together. ” Play the Atomic Picnic demo on Steam. says Lamhut laughing.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. It’s common to juggle a lot of technologies and demands on your time. I also try to go to as many conventions as I can and playtest as much as possible.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Simplify integration with the new NVIDIA Streamline Since NVIDIA Deep Learning Super Sampling (DLSS) launched in 2019, a variety of super-resolution technologies have shipped from both hardware vendors and engine providers. With GeForce NOW Cloud Playtest, players and observers can be anywhere in the world.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Where did it go wrong?" , MIT Technology Review, 9 Feb 2023.) Meanwhile, Sony is happy with the VR demo, and the studio is getting more experienced with Unreal. Episode 08: "A Couple Years of Hard Work" is when they make their first in-engine prototype demo to figure out environment art and player locomotion.

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