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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Easier ray-tracing integration for games with Kickstart RT In 2018, NVIDIA Turing architecture changed the game with real-time ray tracing. This scene highlights ray tracing, global illumination, ambient occlusion, and ray traced shadows, enabled through KickStart SDK. Unreal Engine 4.27

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NVIDIA Rolls Out New Drivers for Vulkan Ray Tracing, Upgrades Quake II RTX

Nvidia

Vulkan is the industry’s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms. Vulkan is the industry’s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Integration of real-time path tracing technology simplified Real-time ray tracing in games was made possible with the introduction of RT cores in the NVIDIA Turing architecture. Released at GDC 2023, the NVIDIA RTX Path Tracing SDK is available to developers everywhere. Watch the demo video to learn more. Video 2.

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New Suite of Nsight Tools for Gaming and Graphics Developers

Nvidia

Shader performance table from a Perf SDK report. Applications using the latest graphics APIs like Direct3D 12 and Vulkan, along with cutting edge capabilities like ray tracing, can push the GPU more than ever. NV Vulkan Ray Tracing Extension), OpenGL, OpenVR, and the Oculus SDK. For more information, see the v2021.1

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NVIDIA Announces Nsight Graphics 2021.3 – Now Available For Download

Nvidia

We have enabled Optix support for GPU Trace, including Vulkan applications that trace rays in the compute shader and use OptiX as a denoiser. GPU Trace is able to show NVTX markers, which when used with OptiX can provide helpful contextual information. Try out the latest version of Nsight Graphics today!

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Migrating from Range Profiler to GPU Trace in Nsight Graphics

Nvidia

The Range Profiler’s pie chart shows instructions executed, per shader stage. GPU Trace can measure total instructions, but a per-shader stage decomposition is only available in the Occupancy chart. What about the Shader Profiler? the Shader Profiler continues to be available through the Frame Debugger activity.