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Godot XR update - February 2025

Mircosoft Game Dev

Setup Tool for XR Simulator The Meta XR Simulator is the counterpart of the Godot XR Editor as it allows developers to test XR applications directly on their computer (Windows or macOS), removing the need to constantly put the headset on and off, thus leading to faster iteration. See the XR Simulator documentation for more information!

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. Demo: Showcase and insights into the new TPS demo | Juan Linietsky ( reduz ). The speakers.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

This is where pseudolocalization comes in: it simulates localization so that the project's robustness when it comes to changes in locale can be checked regularly during development and any problem regarding that can be detected early on. The demo project. The other option is to expand the keys by a given percentage using underscores.

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Dev snapshot: Godot 3.1 beta 4

Mircosoft Game Dev

GH-25839 : Visual Shader compile error with CanvasShaderGLES2 (fixed in master ). The illustration picture is a screenshot from Kodera Software (Mariusz Chwalba) 's upcoming game, ΔV: Rings of Saturn , a hard sci-fi, top-down space simulator with a demo available on itch.io and Steam.

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Omniverse: Top Resources from GTC 21

Nvidia

On-Demand Sessions Introduction to RTX Technology and the Omniverse Platform Speaker: Vincent Brisebois, NVIDIA We introduce NVIDIA RTX technology at a very high level (Shaders, RT Cores and Tensor Cores), then introduce the Omniverse platform. We’ll show what USD is and how assets are constructed with it.

Demo 52
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Dev snapshot: Godot 4.0 alpha 5

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. GUI: Add options to embolden and transform font outlines to simulate bold and italic typefaces ( GH-59013 ). alpha builds. GUI: Add RichTextLabel hint tag ( GH-58394 ).

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Creating virtual worlds with Omniverse Virtual world simulation technology is opening new portals for game developers. Users can plug into any layer of the modular Omniverse stack to build advanced tools that simplify workflows, integrate advanced AI and simulation technologies, or help connect complex production pipelines.