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GSoC 2019 progress report #2

Mircosoft Game Dev

The GSoC coding period is close to the finish line, and our 8 students are hard at work to finalize their projects as best as they can, while writing their final evaluation report. Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Next steps.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Hence, instead of writing complete extensions for each editor (client), using LSP the server is the same for all and only the client have to be implemented as an editor extension. Improvements to the Visual Scripting System – Swarnim Arun.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. writing shaders is very easy! Visual Scripting. and that we'd better focus fully on 3.0

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

We're now in the middle of the GSoC 3-months coding period, and we asked students to write a progress report to present their project and the work done so far. Improvements to the Visual Scripting System by Swarnim Arun. The engine sees a normal file interface which it can use to read, write and seek within a file.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Back in summer 2019 we already knew Godot 4.0 branch at the begining of this year.