This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
For that reason, I’ve brought in Sean Fallon, Founder & CEO of Smunchy Games and User Experience (UX) Designer extraordinaire. His background in UX has given him a keen sense of what motivates people to take action. Playtesting in this stage of game design is related to user research in UX design. A Practical Example.
Simulation/Training/Educational design. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ You are correct in that it is possible to transfer that body of knowledge over to the other gaming industry that is casino machines. Tabletop, board, or card game design.
That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. Indie devs can't just come up with the ideas for the rest of the team to build them out; there just aren't enough people to handle that kind of workload.
Are you looking to network with other devs or searching for advice on getting into the industry? This is a great networking opportunity for game devs in and around Guildford to create a better sense of community and inclusion. The conference is five days jam-packed full of education, inspiration, and networking. Find out more.
Whether it’s through more immersive gaming experiences, novel forms of communication, or innovative applications in fields like education, healthcare, and architecture, the possibilities are virtually endless. How VR could be used in education, training, telemedicine, architecture, and numerous other fields.
Hiring a generalist contributor for editor UX and web dev. Fabio Alessandreli has been doing a fantastic job the past years improving Godot networking, multiplayer, HTML export and even getting Godot editor to work on the web (which has been highly requested by the education community).
Repositories: Godot's framework for VCS integration: Dev: [link]. Writing clear and well-structured code to meet standards, and making sure your changes does not break anything else was a truly educational experience. Project: Version Control Systems (VCS) editor integration framework and Git plugin. Final (PR candidate): [link].
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content