article thumbnail

70 percent of devs unsure of live-service games sustainability

Game Developer

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

Fighting 363
article thumbnail

How to Fight “Tired Mode” as a Game Dev

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. How to Fight Tired Mode. Speaking of avoidance, the best way to fight Tired Mode is to never fight it at all. Just here for Highway s & Byways updates? Part 1: Recognition. Part 2: Prevention.

Fighting 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Fighting for Santientkind!

Muha Games

Todays dev diary focuses on one of our core conflict resolution mechanics: the Card Battle. If youve been following our progress, youll recognise this as our ‘old’ battleground.

article thumbnail

Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” It’s used to both fight enemies and solve puzzles. I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. Playtest early.

Dev 104
article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils. This also meant we had less dev time to fix bugs or optimize performance. Exceedingly difficult The team first built the game in Unity. Good money after bad The team now faced a tough decision.

Dev 104
article thumbnail

Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

article thumbnail

Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I then had enough time to focus on game dev, so I made the decision to start changing careers. I didn’t really think about what it meant to be a solo dev, I just focused on what I wanted to do which was learn how to make games. I knew plenty of software devs, even some that were making games, but they worked for game companies.

Dev 145