Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”
PreMortem.Games
OCTOBER 30, 2024
After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” I’ve been working on a game for close to 3 years at this point and the whole idea of IHAS has transpired through these years of development. It’s used to both fight enemies and solve puzzles.
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