How do you go about setting time limits when relevant? Does someone just play through the section and set it? Playtesting? Do you put together some formula?
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DECEMBER 8, 2023
A long fight should feel like a protracted fight and the time limit should reflect that. A short fight should feel like a sudden burst with a lot of pressure to finish it quickly. After we set our estimate, we playtest it to see how it feels.
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