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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are. There have been a few 6-month breaks there.”

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Playtesting and Record Keeping

Brand Game Development

When you playtest a game, alone or with other people, you’re going to be creating a lot of data. Log every single playtest with the game and make sure your playtest matches with a game version number. First, I discourage the use of BoardGameGeek for playtest record keeping. Who played? What was the outcome?

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How do you go about setting time limits when relevant? Does someone just play through the section and set it? Playtesting? Do you put together some formula?

Ask a Game Dev

After we set our estimate, we playtest it to see how it feels. If we don't like it or we were off in our estimations, we adjust, playtest, and repeat. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’. The toll on your mental health can be quite high for solo devs.

Dev 158
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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. I play games (old and new) to get inspiration and bounce ideas off my wife and friends.

Dev 136
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Dev Diary: 03/31/17

Brand Game Development

I’ve created a playtesting log and I’ve done 11 tests so far. If you want to learn more about record-keeping and playtesting, I’ve got a great article for you to check out. I take my own advice, and this is what my playtesting log looks like. These tests can all be classified as “movement tests.”

Dev 130
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. All this before there’s ever any playtesting done.

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