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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” How did you get the idea for IHAS?

Dev 104
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

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What makes features make a RPG? e.g. character creation, choice making etc.

Ask a Game Dev

One person on the left fighting another on the right, with health bars up top? MMORPG/Online game. Is there manipulation of blocks involved? Top-down view with lots of little selectable things? Race tracks and vehicles? Skybox in first person? Flight sim. Plastic instrument? An 80s classic that old people would recognize (e.g.

Retail 52
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What do you think is best bang for your buck for dev time to player time (besides multiplayer)? Alternately, what’s the worst (but still worth it)?

Ask a Game Dev

Continued dev work would be spent on adding new options for the randomized content generator to create even more interesting possible combinatoric results. This usually means content like cinematics, plotted narrative, voiced lines, action set pieces, puzzles, quick time events, scripted boss fights, that sort of thing.

Dev 52
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new Quake map: Tell Me It's Raining

Radiator Blog

I also tried to tackle another design weakness of mine -- I rely a lot on fights with shotguns. Compared to that, a big horde in an open space has more replay value and survives the dev grind a bit better. The water is now boring and blue. Despite these flaws, I think this level has a solid ending.

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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Thanks for tuning in to another exciting issue of the Kristala dev blog! Stay tuned for details on how you can get monthly comprehensive and even more detailed issues of the Kristala dev blog for just $1 a month! Stay tuned to future issues of the Kristala dev blog for updates on Fede's progress on this important enemy.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

That's why we were super excited when we learned that this year's fifth-annual Play NYC convention would be held in person (with tons of awesome precautions in place to ensure all devs, speakers, and attendees were kept safe and healthy). Music is an important piece of the Kristala puzzle.

Dev 52