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How To Know When to Pivot on Your Board Game Design

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and two of them were about knowing when to pivot during a game design project. Need help on your board game?

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. Plans for a new IP Mordhau has a really dedicated player base, and the dev team at Triternion wants to be there for them. “We

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Ultimate Immersion

DameDev.tv

In this Livecast they explore immersion in the games Hacknet, The First Minutes and more, along with other experiences that can be found in video games. Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

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10 Best Free Sci-Fi Games You Can Play for FREE

SOVEREIGN MOON

Destiny 2 is a first person shooter (FPS) with action packed gameplay and an engaging narrative. You actually have a business to run, which in my opinion makes the game a lot more immersive because it requires a great deal of strategy beyond the moment to moment battles. Want to Make Video Games? Do you love game design?

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Godot Showcase - Human Diaspora developer interview

Mircosoft Game Dev

My name is Leonardo Veloso and I am a 3D artist working on TV broadcasting in Brazil, in my spare time I am a hobbyist game developer. Human Diaspora is a First-Person Shooter where the player must conquer the colony planet to save humanity. I am probably not alone on this one: Game Design.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. This game represents me as a developer, he says. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family.

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The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

In fact, their team took a lot of inspiration from games like CS:GO and other tactical shooters, such as Battlefield. The philosophy behind this approach was to create an experience accessible to those with lower-end hardware, similar to how Riot Games designed Valorant to run on minimal specs.

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