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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” I’ve been working on a game for close to 3 years at this point and the whole idea of IHAS has transpired through these years of development. At first, I was planning to make a walking simulator-horror game.

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Harvest Island is a mix of farming and horror “I figured it’s a unique premise”

PreMortem.Games

Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research. “A A lot of people know about Stardew Valley and streamers love horror games. Le created the game by himself in three and a half years. .

Horror 104
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10 Elements of Good Game Design

Brand Game Development

Instead of being a generic sci-fi apocalypse defined in gritty, gray tones, he turned up the color and turned what could have been a by-the-numbers apocalypse into an operatic, psychedelic technicolor horror show. On the other hand, with Tasty Humans , we kept the game by being dark by using really bright and pretty pastel colors.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Like Seoul-based Funnylocks with their recently released horror action shooter Unstoppable. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To

Indy 104
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

A community manager and new game designer. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. African Game Dev Prototype Fund They say the best leaders lead by example. This knowledge helps me create architectural designs in games.

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Game Design Fundamentals: Information Channels

Ask a Game Dev

So what does this have to do with game design? As a game designer, you’ve got to convey a constant flow of game information to the player, and you want to avoid overwhelming them with it. It’s a powerful effect, because every channel available to you is reinforcing the horror of the scene being depicted.

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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Horror in the darkness by Karmic Shift Studios. Simulacra by Kaigan Games.

Horror 109