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How To Draw Pixel Art

DameDev.tv

You can also check out Reece’s pixel art game Monster Tribe on Steam. Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. Smaller and more focused games may hand craft the pixel art to be more visually appealing.

Pixel 57
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How do open world games manage to feel so big? When you sit and look at them they’re usually just a couple km per side, but they feel like a whole country at times. What’re the tricks?

Ask a Game Dev

Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Your brain is being shown many things that have all subconsciously meant "big" to it before, so it assumes that its internal rules are still correct and the thing is big.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Creating games this way is, as a result, more challenging. Additionally, Godot 4.0

AAA 145
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Sandbox vs themepark

Raph Koster

If you follow that link, you’ll see open world events occurring as the quest proceeds, done without zone or quest locking, etc. And we and other MUD designers were wondering how to get more of this stuff to happen without having to hand-code it all. It’s stuff that single-player game designers know how to do.

Sandbox 59
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Garrisons 2.0

Grid Sage Games

The above samples show encounters added to a variety of Garrison layouts, highlighted with a dev visualization overlay. I wrote about this factor in my recent article on game design philosophy. Garrison encounter distribution samples, color-coded by category.

Beta 52
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The Forgotten City (2021) revisited

Radiator Blog

From a game dev perspective, it's been fascinating to play. In this post, I compare and contrast the original and this modern remake from a dev / design perspective. In a past era of game design, we complained when combat games had obligatory stealth sections -- now we have story games with obligatory combat sections.

NPC 130
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How to Create Video Game Atmosphere

Game Designing

Atmosphere, when done right, can turn the bundle of programming, art, and sound that we call a video game into something so much more than the sum of its parts. Though it is easily overlooked, especially for newer devs focused more on the nitty-gritty of game development, the atmosphere is a crucial component for any successful release.

Games 136