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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” Playtest early.

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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Escape Rooms will make you a better board game designer. This is partly because Escape Rooms are everything that board games aspire to be – complex problem-solving games that appeal to a wide audience and provide a remarkable physical experience. Board games often run the risk of having themes that feel pasted-on.

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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Certainly, board game designers can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. I’ve wanted to write about Exit Games for a while, but it’s tricky! The game is full of mysteries, riddles, and puzzles.

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Rafif Kalantan’s mission to champion MENA and SWANA devs

GamesIndustry.biz

Part of 2024's cohort is Rafif Kalantan, an emerging narrative and game designer from Saudi Arabia who spoke to GamesIndustry.biz about her journey from studying computer science to winning the 2023 Yugo BAFTA Student Award for her puzzle game Eros Xavier's Love Solutions. Read more

Puzzle 135
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Daily Missions in Puzzles: Why should we see them more often?

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. The world of mobile gaming has grown incredibly diverse, with subgenres branching out and becoming increasingly specialized.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

AI affects game design The project’s trajectory shifted with the integration of AI tools. “To produce a point and click game, and to document the creation of a partly AI-generated game.” are answered in his regularly updated dev blog. It became a public AI research project.

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10 Elements of Good Game Design

Brand Game Development

The mere threat is usually enough to keep the game going. On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Predictability is the bane of games. You don’t want your game to feel predictable.