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With the discussions over the use of AI in gamedevelopment raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Need help on your board game? Stages of a Board Game Project. His name is James Masino.
Whenever I saw a complaint from a gamedev pop up on my Twitter feed, I recorded it in Excel. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Something clicked for me. Gamedevelopment is very demanding. Disappointment with Games.
Let’s pick up from there and talk about what specifically goes into making a game. What is board gamedevelopment all about? Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. ” So what goes into gamedevelopment?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. This week, I posted the first article in my 19-part suite on game design. It’s called How to Design the Core Engine of Your Board Game. ” The Emotions.
I am thrilled that many of you enjoyed Setting Up Social Media as a Board GameDev: A Primer Course. Marketing is a big concern for gamedevelopers, especially in the chaotic arena of social media. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. The subtlest of tweaks are all that’s needed at this point. Need help on your board game? In fact, a healthy plurality of my traffic comes from email clicks.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. I even blind play-tested it at a game design convention. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Prior to becoming a gamedeveloper, I was an art thief. Join my community of over 2,000 gamedevelopers, artists, and passionate creators. You have a limited amount of bullets (“Bang”) and blanks (“Click”). Take too many wounds and you’re eliminated from the game.
I’ve talked about how board gamedevelopers can get big on Twitter and use Facebook to its fullest potential. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. Last week, I talked about how time-consuming and difficult it can be to get a board game working. It takes a long, long time for a board game to be fun.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. In fact, I’m not even having to spend a lot of money either – I racked up a lot of points on my travel card. Need help on your board game?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. Play-testing is so critical in board gamedevelopment that I’ve dedicated several articles to the subject. ” Need help on your board game?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. This week, I talked about How to Play-Test the Core Engine of Your Board Game. This is the process by which you confirm that the game you ultimately want to make is possible.
supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Additionally, Godot 4.0
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. This week with Highways & Byways , I’ve been making little improvements to the game to make it more usable and easy-to-understand. Need help on your board game?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. It’s about how to use subtleties to speak to your audience when you’re creating a game.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Need help on your board game? Just here for Highway s & Byways updates?
It’s a simple app on the Steam store, it costs $19.99, and it’s been an extraordinary resource for me during the development of War Co. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. In this order, click Create , Single , Classic , then Custom.
Even if you can’t get your game into physical stores, you can always set up shop online, whether through Amazon or through your own site. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Click Products. Then click on Checkout. Click Save.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. The “Highway” designation is my way of saying “I’m ready to play-test the game.”
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. I’ve been making games for about 2 1/2 years now, and a lot of things in my life have clicked because of the ways of thinking I have adopted by making and playing games.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. 2 Reasons to Promote Your Board Game Kickstarter Early. You need to know if people want your game. Anything that might make a difference in your game’s marketability, you can share.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. Launching a board game on Kickstarter is an extremely nerve-wracking experience. Need help on your board game? What does all this mean for the gamedev?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Just this last week, a lot of things finally clicked. Just this last week, a lot of things finally clicked. Need help on your board game? It’s essentially a race game.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. This is a process I follow to ensure a game’s quality. This method may not be appropriate for every developer, every team, or every game, but it is one I like.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. Prototype of a beach volleyball game by Julio Nazario.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Just here for Highway s & Byways updates?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Click here to get an email when it goes live.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. This week, I posted How to Work Alone in the Board Game Industry. Need help on your board game? Getting to that point will involve experimentation.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Need help on your board game? I played two games with my parents. Key Takeaways for GameDevs.
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the fifth of a 19-part suite on board game design and development. Need help on your board game? Click this picture for some backstory! Sean: I love that!
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Still, Tabletop Simulator is just one form of digital play testing for board games.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Much like last week , I’m finding myself with downtime in the development of Highways & Byways.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. In fact, I’ve been thinking this week that in the absence of major gamedevelopment or logistics challenges, this will be the defining challenge of this Kickstarter campaign.
In this post we’ll cover in depth the differences between C++ for software development and C++ for Unreal Engine gamedevelopment. We use them to declare the properties in the app or game which will represent the high score, health, speed, ammo count, names of game characters, and so on. Functions In C++.
It’s time to talk about your potential customers, the eight powerful groups in the board game industry, and The Hype Machine. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Oh, so your game – War Co. Your Potential Customers.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Need help on your board game? It took me a long time to get this game ready for blind play-testing.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Click here. I don’t think anybody would expect anything less from a guy who created a board game called Highways & Byways. Need help on your board game?
Gamedevelopment is a marathon. It takes at least a year, at the bare minimum, to take a board game idea and turn into a ready-to-sell product. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Game design and development.
I wasn’t expecting to discover the impact those childhood games made on my preferences as an adult. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. It was supposed to mimic last week’s in that I was going to review my top 5 favorite games as an adult.
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Your objective is to score the most victory points. This game came out in 2017 and the creators knew that in order to succeed on social media, it had to make people stop and click. And boy did it!
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of gamedevelopment, you can subscribe here. Now it’s up to you to fill it with a great game & matching business case.
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