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Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Jason Nicot , a French solo gamedeveloper operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but gamedevelopment never really left his mind.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board gamedevelopment is a long, ongoing process with a lot of different stages. Need help on your board game?
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. Just go out and make a great board game for fun.
Prototype - A playable example of a single gameplay system to prove out the concept. Examples might be character movement, a combat combo system, or a specific game mechanic. The above screenshot is from the Breath of the Wild systems prototype - wind, fire, etc.
.” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains. The indie gamedevelopment community here in Almaty is almost non-existent,” he says. Games that are intriguing based solely on their concept and a simple game loop.”
A big decision like this tends to come from agreement between the dev team's executive producer, the studio head, and the publishing executives. Usually when this happens, there's also some reassignment of the dev team, either layoffs or transfers to other projects. Do studio leads make that kind of call, or project leads?
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Were there physical issues that made the game difficult to play?
Whenever I saw a complaint from a gamedev pop up on my Twitter feed, I recorded it in Excel. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. So many of the struggles that we deal with in gamedevelopment are shared by others in the industry.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. Prototype of a beach volleyball game by Julio Nazario. Need help on your board game?
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. What’s your creative process? “It’s
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. This week, I posted A Crash Course on Selling Board Games , which is my way of helping demystify that which terrifies many first-time gamedevelopers. Need help on your board game?
For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the GameDevelopers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud gamedevelopment.
In fact, fulfillment often determines how big games are and how many components can be included. Many gamedevelopers think about fulfillment only after their project is complete – and you can certainly get away with it! Need help on your board game?
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.
When the allure of gamedevelopment clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. I simply couldn’t shake off my passion for making games. So, I ended up living a dual life, working my day job and moonlighting as a developer. This is a tricky question.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. This week with Highways & Byways , I’ve been making little improvements to the game to make it more usable and easy-to-understand. Need help on your board game? Click here.
Now, she’s navigating the world of gamedevelopment, where each day brings new challenges and exciting discoveries. Let’s take a trip back memory lane and find out when the seed of gamedevelopment was planted and how each part of Kamo’s past adds up. This knowledge helps me create architectural designs in games.
In the 2D side scrolling horror game Terror at Oakheart players follow a diverse cast of characters that are all destined to die gruesomely at the hands of a psychotic serial killer known as Teddy. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. I even blind play-tested it at a game design convention. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the last of a 19-part suite on board game design and development. Need help on your board game? Ordering Print-on-Demand Samples for Prototyping.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Still, Tabletop Simulator is just one form of digital play testing for board games.
Join my community of over 2,000 gamedevelopers, artists, and passionate creators. I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. It saves you a ton of money and time on prototyping.
One of the most jarring experiences for new gamedevelopers is the process of getting their game reviewed. Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it. You can keep a dev diary.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through GameDevelopment. Need help on your board game?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. The post 4 Clever Ways to Market Your Board Game Online for $30.00
We effectively combined our love for gaming, our skills in the Unreal Engine, with our engineering profession. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It Does it improve the mechanics of the game? And it resulted in The Enjenir.”
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the fifteenth of a 19-part suite on board game design and development. Commissioning art can be one of the most daunting parts of the gamedevelopment process.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Play-testing is so critical in board gamedevelopment that I’ve dedicated several articles to the subject. ” Need help on your board game? Click here.
AI is increasingly being utilized in gamedevelopment, not just for automation and cost reduction, but also as an innovative gameplay feature. Various games now incorporate versions of Chat GPT to enhance NPC interactions. One notable example is Uncover the Smoking Gun by South Korean studio ReLU Games.
As far back as solo developer Sandro Luiz de Paula (aka ansdor) can remember he always wanted to be a gamedeveloper. But that didn’t discourage him at all: “I wouldn’t feel comfortable working on a game if I had to just follow someone else’s ideas.” What’s your creative process? “I
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. This is a process I follow to ensure a game’s quality. This method may not be appropriate for every developer, every team, or every game, but it is one I like. Click here.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. In the same week, I’ve released a blind play-test version of Highways & Byways and ordered a physical prototype. Need help on your board game? Click here.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. When I heard about this, I said to myself sardonically “sounds like gamedevelopment.” Need help on your board game? Just here for Highway s & Byways updates?
As such, board gamedevelopers often find their own interest in conventions piqued. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. I met many of my local testers at Wiscon – many of whom backed the game on Kickstarter.
I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board gamedevelopment world since most people prefer to work in teams. Need help on your board game? This is unusual for most gamedevs, I think.
In 2021, Kunta Content won at the Africa GameDev program, a gamedevelopment training initiative sponsored by Epic MegaGrants and run by NetInfo. Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype.
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube gamedev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. Great art is one of the most critical parts of a board game. As gamedevelopers, we have only a handful of tools at our disposal to help teach players what a game is about and how to play it. .”
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Games are more than just what’s in the box. Who is Carla?
Dev Diary posts are made to teach gamedevelopment through specific examples from my latest project: Highways & Byways. I don’t think anybody would expect anything less from a guy who created a board game called Highways & Byways. Need help on your board game? Click here.
Yet I want to make it absolutely clear that Kickstarter is not the only, or even necessarily the best, way for indie board gamedevelopers to self-publish their work. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators.
Today, I’m going to talk about how we got this game printed. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. What goes into printing a board game? How did we make the game specs? I talked about fulfillment already. What did we do well?
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