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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. dev cycle slightly too late to be included in 4.3.

Beta 106
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Support Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community.

Dev 75
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ). GUI: Optimize Font calculations by avoiding unnecessary copy-on-write ( GH-102132 ). Input: Web: Refactor mouse_mode setters in display server ( GH-102719 ).

Beta 72
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Requires.NET SDK 6.0 specifically.

Beta 110
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). XR: WebXR is now fully working in Godot 4! (

Beta 98
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ). Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET GUI: Fix LineEdit and TextEdit context menus not customizable ( GH-72167 ). This release is built from commit 518b9e580.

Beta 108