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Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

It’s his first endeavor working completely alone after a failed attempt at developing a horror game with 2 others back in 2015. “A A friend told me to give it a go again last year, so I started working on a prototype.” The result, Ontosis, is an atmospheric psychological horror game with emphasis on exploration, story and mystery.

Horror 197
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Solo dev Michael Cosio of Terror at Oakheart “Allow yourself the time to recharge, laugh and love “

PreMortem.Games

In the 2D side scrolling horror game Terror at Oakheart players follow a diverse cast of characters that are all destined to die gruesomely at the hands of a psychotic serial killer known as Teddy. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. What’s your creative process?

Dev 104
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

African Game Dev Prototype Fund They say the best leaders lead by example. The title has gone on to win awards and funding from the African Game Dev Prototype Fund and Humble Bundle. There is special effects makeup used in horror films, and it’s all about creative design.

Code 166
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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

This is not the case in the upcoming four-player sci-fi tactical survival horror shooter, The Forever Winter. Fun Dog Studios was founded when a team of 30 veteran devs came together to build their own dream game. In this game, war is definitely hell, and all you can do about it is… well, nothing. Or die trying.”

Studios 166
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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing. If you want to know more about the art, craft and science of game development, subscribe here.

Games 104
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How to build successful VR games as a solo developer

Game Analytics

Having a full-time job ate into Sergio’s personal dev time. And that resulted in the first prototype of Dreadhalls. I focused on the horror aspect to make it more engaging, and it pretty much designed itself after that. Keep in mind, being a solo dev doesn’t mean you’re completely alone. Build on your strengths.

Build 86
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies. As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets.