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It’s his first endeavor working completely alone after a failed attempt at developing a horror game with 2 others back in 2015. “A A friend told me to give it a go again last year, so I started working on a prototype.” The result, Ontosis, is an atmospheric psychological horror game with emphasis on exploration, story and mystery.
In the 2D side scrolling horror game Terror at Oakheart players follow a diverse cast of characters that are all destined to die gruesomely at the hands of a psychotic serial killer known as Teddy. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. What’s your creative process?
African Game DevPrototype Fund They say the best leaders lead by example. The title has gone on to win awards and funding from the African Game DevPrototype Fund and Humble Bundle. There is special effects makeup used in horror films, and it’s all about creative design.
This is not the case in the upcoming four-player sci-fi tactical survival horror shooter, The Forever Winter. Fun Dog Studios was founded when a team of 30 veteran devs came together to build their own dream game. In this game, war is definitely hell, and all you can do about it is… well, nothing. Or die trying.”
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing. If you want to know more about the art, craft and science of game development, subscribe here.
Having a full-time job ate into Sergio’s personal dev time. And that resulted in the first prototype of Dreadhalls. I focused on the horror aspect to make it more engaging, and it pretty much designed itself after that. Keep in mind, being a solo dev doesn’t mean you’re completely alone. Build on your strengths.
His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies. As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets.
I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. This marks its true public release, with finished graphics, gameplay, tuning, more sex, and finally an ending. L of semen for each one.
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