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The So-Fu program will help Japanese indiedevs with product management, teach them more about game development, and how to pitch their projects to stakeholders.
The country's 18-month program will provide current and future studio founders with money and guidance to run their teams and help grow out the German game industry.
Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Here Below is an attempt to pool resources between small devs.
An expanded budget range for game projects lets union actors lend their voice or physical performance to more games from developers outside the triple-A sphere.
With the BFI's backing, the four projects will tackle the 'challenges' facing the UK game industry and help indie developers look more appealing to potential partners.
Young Dutch indie developer Lente is something of a free spirit. On Twitter , shes known to her 22K+ followers as dev on a boat. I went to school twice for game dev, both times did not work out. Maybe I can work at a small indie company, I guess I havent tried. last year as a solo developer. Her upcoming game, Spilled! ,
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Innersloth, the studio behind hit social deduction game Among Us, has created a new indie games fund. Entitled Outersloth, the project was announced on stage during today's Summer Game Fest Opening Showcase, where the studio said it wanted to share the success it has enjoyed with Among Us by funding other indie developers' games.
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What makes a developer “indie”? What irritates me is this almost “snobbery” that seems to exist in some dev circles about what an “indie” is. What irritates me is this almost “snobbery” that seems to exist in some dev circles about what an “indie” is.
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If UEFN is the future for Epic 5.0, what's it like making games for it? Cabbage Systems co-founders Kevin Cancienne and Margaret Robertson have some ideas.
A number of headlines on other sites have declared this year's array of showcases as 'The Year of the Indie' – and they're not wrong. The titles seen across the likes of Guerrilla Collective, Wholesome Direct, and Day of the Devs were superb, with indie titles even turning up during Summer Game Fest and Xbox Games Showcase.
I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” How did you get the idea for IHAS?
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Spanish solo dev Daniel Manzano (aka Dr. Kucho !) Which is only avoided with a well-defined hierarchy of power and/or competencies that not everyone in the indie world is willing to assume. The post Solo dev Dr.Kucho fights for true video games: “People play guided tours now” appeared first on PreMortem Games.
I then had enough time to focus on game dev, so I made the decision to start changing careers. I didn’t really think about what it meant to be a solo dev, I just focused on what I wanted to do which was learn how to make games. I knew plenty of software devs, even some that were making games, but they worked for game companies.
More and more South-Korean indie game developers take aim at the PC and console market. Plus, various Korean indie games that launched on Steam have experienced considerable success. The post Korean indiedev Funnylocks “We made Unstoppable for a global audience” appeared first on PreMortem Games.
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