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I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. At some point, you have to trust yourself, put your work out there, and learn from the process. The toll on mental health can be quite high for solo devs. How do you deal with that?
point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. “To produce a point and click game, and to document the creation of a partly AI-generated game.” are answered in his regularly updated dev blog. With his free, experimental 2.5D
Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. Something clicked for me. In my geeky analysis of game dev Twitter gripes, I found some common threads. Repeat yourself as appropriate and ask your audience if there are any points that need to be clarified.
The argument that players don’t want to play point-and-click on a console doesn’t hold water given how well we did on Xbox. For indie devs that don’t have money to advertise, you’re at the mercy of the platforms, and this goes for Steam, GOG and the others. All-in-all, I can’t complain.
The argument that players don't want to play point-and-click on a console doesn't hold water given how well we did on Xbox. For indie devs that don't have money to advertise, you're at the mercy of the platforms, and this goes for Steam, GOG and the others. Given the large installed base of PS4, it's a tad confusing.
I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Getting Started Getting Noticed Refining Your Approach Using Twitter for More than Just Tweeting Key Takeaways for Game Devs. I won’t get into the details of where to go and what to click. Keep your bio to the point.
Photos like that stop people from listlessly scrolling through their feeds, enticing them to click on your images. That brings me to my penultimate point, and a very important one: Instagram is inexpensive to use. The next best thing is to put a link in your bio and tell people to click your bio. Click Submit.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. The subtlest of tweaks are all that’s needed at this point. You can use them to get Facebook likes, promote posts, generate email sign-ups, and even get clicks on your website.
You have a limited amount of bullets (“Bang”) and blanks (“Click”). You choose a Bang or a Click at the beginning of each round and point your gun at someone. Each round you have a Boss, who can tell one person to change who they’re pointing their gun at. Key Takeaways for Game Devs.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. In fact, I’m not even having to spend a lot of money either – I racked up a lot of points on my travel card. It takes a long time to get to the point where you can do this.
This is one of the most underrated marketing opportunities around for board game dev. In this order, click Create , Single , Classic , then Custom. Delete everything from the table by right-clicking each object and clicking Delete. In the top middle of the screen, click Objects. Click Table on the menu.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Because board games are complicated systems, you will also reach this point one day. You’ll reach a point where there is nothing left to do but tweak the game.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. In absence of a Byways -related update to inspire this week’s Dev Diary, I’m answering a question I got from a new game designer a few months back. That’s a good thing!
Click Products. For each product, you want to add, click Create Product. When you’re happy with it, click Save. After you’ve set up your products, click on Settings. Then click on Checkout. Click Save when done. Click Save when done. Click on Payments. Click on Shipping.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Don’t believe a dev who says “I’ve never wanted to flip the table because of some useless play-testing feedback.” Just here for Highway s & Byways updates?
Things you can share include a basic pitch, the name of the game, art (sketches or final), components, price point…really, the list goes on. Social media likes or followers Vague comments like “looks great” Impressions on ads, as opposed to clicks or signups Website page views. You can share your work online.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. In fact, I think the point of diminishing return is somewhere in the dozens before your own personal experimentation and experience teaches you more than broad exposure to games will.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Turns out, this week’s development of Highways & Byways illustrates my point pretty well.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. The post 7 Subtle Player Behaviors You Should Notice When Play-Testing appeared first on Brandon the Game Dev.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’ve been making games for about 2 1/2 years now, and a lot of things in my life have clicked because of the ways of thinking I have adopted by making and playing games.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. This is what you can expect before you reach that point. Other times, it takes a long time to even get a game to a point where you can finish a single play-through.
I’d love to make a true point-and-click adventure in real 3D (not that fake 2D/3D). Do you think a bigger marketing campaign would have increased revenue to the point of making enough money to fully fund the next game? I figured that if you designed a really good point-and-click game, people would respond.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. Just here for Highway s & Byways updates?
This means that there are different types of variables such as whole numbers, decimal point numbers, strings, and booleans. Integers are whole numbers meaning they can’t have decimal points in their value. A float declared on line 11 on the other hand is a decimal point number. Functions In C++.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. What does all this mean for the game dev? At that point, you need to either watch it off and on all day or find someone to help you. Just here for Highway s & Byways updates?
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just this last week, a lot of things finally clicked. Just this last week, a lot of things finally clicked. The whole point of the game is to take an epic road trip.
Filled with scams and crap but Apple chooses to come after legit devs for… for… I don’t know… but let’s cancel their accounts with no warning or recourse. I used to be able to click a button and import photos directly from the phone… that is now gone? Is it so hard to send an email?
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Shameless plug: click here to get an email when it goes live. ). This principle could be cynically referred to as “padding estimates,” but that’s not the point.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. The post Timing is Everything in Board Game Development appeared first on Brandon the Game Dev. His name is James Masino.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. If you’re pushing yourself out of your comfort zone, you will fall at some point. Just here for Highway s & Byways updates? And you will fall. What brings this up?
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Get your game to a really professional point, then start testing with strangers. Key Takeaways for Game Devs.
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Well known indie dev ( Vlambeer ) Rami Ismail developed a ready-made pitch template , with the help of several indie studios of all sizes, and professionals working at two dozen publishers. for more useful resources and tips.
Relatedly, I took around 3,824 points of psychic damage during this time from Unity’s bizarre, maddening quirks. I probably clicked agree on something since then. Which sucks for players almost as much as it sucks for devs. Again, the thresholds are high, and again, the thresholds are not the point.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. You get to play your game with people who understand the points you’re trying to make. Key Takeaways for Game Devs.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’m also very skeptical about the return on investment that game devs can expect from a typical con. Just here for Highway s & Byways updates? I think it was worth it, though.
Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 10 July 2022).
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. The point of paper testing is to eliminate physical accessibility issues before they become an irrevocable part of your gameplay.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Getting to that point will involve experimentation. Space trading – it’s a low-key action point system that lets you turn in extra spaces for Event Card related actions.
I'd love to make a true point-and-click adventure in real 3D (not that fake 2D/3D). Doing point-and-click adventures at breakeven doesn't do that, and I think that's always been a motivator of mine. I figured that if you designed a really good point-and-click game, people would respond.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Period, point blank. Just here for Highway s & Byways updates? You’d mostly be right to think that, too.
Click this picture for some backstory! This manifests itself as point-to-point movement on a highway map of the United States. Brandon: Some of the rules that regulate the point-to-point movement are “you may move up to six (6) spaces per turn. It costs 1 action point to move 1 lightyear.
Your objective is to score the most victory points. This game came out in 2017 and the creators knew that in order to succeed on social media, it had to make people stop and click. The point I’m making is that you can incorporate chance. Join my community of over 2,000 game developers, artists, and passionate creators.
I’m using this photo to get more clicks from social media, which is both effective and goofy for reasons I’ll explain below. Google tweaks your results based on what you click. Websites need clicks, search engines need to work effectively, and gamers want to stay informed. Photo of Azul by Mikko Saari on Flickr.
Filled with scams and crap but Apple chooses to come after legit devs for. I used to be able to click a button and import photos directly from the phone. Bonus points if my new best friend is a grizzly bear. They cram things down our throats and call it "security". P.S. I would use the word "control". I don't know.
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