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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. At some point, you have to trust yourself, put your work out there, and learn from the process. The toll on mental health can be quite high for solo devs. How do you deal with that?

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. “To produce a point and click game, and to document the creation of a partly AI-generated game.” are answered in his regularly updated dev blog. With his free, experimental 2.5D

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You Are Not Alone: Common Pains for Game Devs & How to Overcome Them

Brand Game Development

Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. Something clicked for me. In my geeky analysis of game dev Twitter gripes, I found some common threads. Repeat yourself as appropriate and ask your audience if there are any points that need to be clarified.

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Thimbleweed Park sales by store

Grumpy Gamer

The argument that players don’t want to play point-and-click on a console doesn’t hold water given how well we did on Xbox. For indie devs that don’t have money to advertise, you’re at the mercy of the platforms, and this goes for Steam, GOG and the others. All-in-all, I can’t complain.

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Thimbleweed Park sales by store

Grumpy Gamer

The argument that players don't want to play point-and-click on a console doesn't hold water given how well we did on Xbox. For indie devs that don't have money to advertise, you're at the mercy of the platforms, and this goes for Steam, GOG and the others. Given the large installed base of PS4, it's a tad confusing.

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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Getting Started Getting Noticed Refining Your Approach Using Twitter for More than Just Tweeting Key Takeaways for Game Devs. I won’t get into the details of where to go and what to click. Keep your bio to the point.

Dev 130
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How to Get Big on Instagram as a Board Game Dev

Brand Game Development

Photos like that stop people from listlessly scrolling through their feeds, enticing them to click on your images. That brings me to my penultimate point, and a very important one: Instagram is inexpensive to use. The next best thing is to put a link in your bio and tell people to click your bio. Click Submit.

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