Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”
PreMortem.Games
JANUARY 30, 2025
His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. How do you deal with that?
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