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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

This also meant we had less dev time to fix bugs or optimize performance. Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game.

Dev 104
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

This also meant we had less dev time to fix bugs or optimize performance. Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game.

Dev 118
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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. So we followed this basic process for the box, boards, rules, cards, and tiles. Another minor issue that we resolved shortly after receiving our first Tasty Humans prototype was ink oversaturation on the box and the rules.

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How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

It saves you a ton of money and time on prototyping. It takes less time to create a prototype. This is one of the most underrated marketing opportunities around for board game dev. Click Tile for flat pieces or Figurine for stand-up pieces. This can easily add up into the hundreds of dollars, as it did with War Co.

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How to Create Board Game Specs and Files for Your Printer

Brand Game Development

mm x 228.6mm) with 48 tiles 48: circular,5” x.5” mm x 228.6mm) with 48 tiles 48: circular,5” x.5” Parts include boxes, cards, boards, tiles, punchout tokens, wooden and plastic pieces, instruction manuals, and more. I do not recommend using these sites for anything other than prototyping. Choosing Materials.

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. HTML5: Merged code for web editor prototype ( GH-42790 ).

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Godot XR progress update June 2021

Mircosoft Game Dev

Mobile GPUs are very different from desktop GPU, to make better use of limited access to fast memory mobile GPUs use a tile based architecture. This means that the render buffer is divided into smaller tiles. All geometry is processed first while the GPU keeps track of which triangles need to be rendered to each tile.

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