Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”
PreMortem.Games
DECEMBER 16, 2024
This also meant we had less dev time to fix bugs or optimize performance. Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game.
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