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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Succeed in the market.

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

Out of nowhere, a thought popped into my head: “what if you were still monsters eating adventurers, but the game was all about dropping them into a puzzle that represented the monster’s stomach?” All I knew is I wanted some sort of spatial puzzle that ultimately determined the monster’s satisfaction. It made more sense that way.

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How to Add Variable Player Powers to Your Board Game (Tasty Humans Pt. 3)

Brand Game Development

In my last Designer Diary for Tasty Humans , I talked about how I approached scoring based on the arrangement of tiles in each of the monster’s stomachs. The Leader Tiles provided a lot of variety in the tactical decisions while trying to maximize your score. In Tasty Humans, you never simply play a single tile.

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

I decided that the basic gameplay was going to involve filling up a grid with tiles. What determines how well that player did given a grid is filled with different tiles? It was clear that it would have something to do with pattern-building and positioning tiles in specific arrangements. Scoring on a Full Stomach. So What Next?

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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Like Sagrada , it’s a gorgeous and approachable puzzle game with emergent complexity that becomes ever more apparent with more plays. In Azul , 2 to 4 players will collect tiles and tile their 5×5 grid in a way that allows them to get the most points. Players take turns drawing from factory tiles in the middle.

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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. The post 10 Elements of Good Game Design appeared first on Brandon the Game Dev.

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. So we followed this basic process for the box, boards, rules, cards, and tiles. The post How We Printed the Tasty Humans Board Game Kickstarter appeared first on Brandon the Game Dev.

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