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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Implement PROPERTY_HINT_MULTILINE_TEXT support for Array[String] and Dictionary ( GH-70540 ). Requires.NET SDK 6.0

Beta 99
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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). x projects to the 4.0

Alpha 52
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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

You create an island of hexagonal tiles, each of which represents a different type of terrain. From this terrain, you gather wood, grain, brick, sheep, and stone. The post 5 Lessons from Catan for Aspiring Board Game Designers appeared first on Brandon the Game Dev. Catan is pretty straightforward.

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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). Physics: Revert applying the frame delta in move_and_collide and test_move ( GH-57275 ).

Alpha 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 Requires.NET SDK 6.0

Beta 52
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Tiles editor progress report #3

Mircosoft Game Dev

Terrains are the more powerful replacement of autotiles. Unlike autotiles, terrains can support transitions from one terrain to another, as a tile may define several terrains at once. Terrains are grouped into terrain sets. Terrains will support hexagonal and isometric shapes. Coming next.

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Tiles editor progress report #4

Mircosoft Game Dev

Terrain painting. Terrain painting has been implemented. When you are in the TileMap painting mode, you can access the Terrain tab which allows you to paint terrains. It makes it so you can choose if a tile has more chances to be used instead of another when both use the same terrain pattern. Scene tiles support.

Tile 52