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How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

To name just a few, these include Fortnite (Battle Royale), Top War (4X Strategy), Puzzles & Dragons (Match3), and Tower of Fantasy (MMORPG). Once acquired, players could use these characters in battles but also interact with them through messages and other in-game social mechanics.

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

Depending on the type of IP you want to license, collaborations also provide an opportunity to freshen up your narrative elements and gameplay mechanics. How well does the franchise – if it’s a film or TV show, for example – lend itself to your gameplay mechanics? Does it match your target demographic?

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Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Where Final Fantasy XVI kind of feels like “a bunch of white men growling at each other”, FF7 Rebirth is a very diverse world of colorful characters, almost all of which (Cloud being the exception) wear their heart and their personality on their sleeve. In general, I liked it.

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

Tower of Fantasy was launched in the global markets in August 2022, luring players to the game with its “Genshin with an MMO experience” headlines. Tower of Fantasy is a new MMORPG developed by Hotta Studio and published by Perfect World and Level Infinite. The open-world of Tower of Fantasy.

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Biomorph by Lucid Dream Studio brings innovation to the Metroidvania genre 

PreMortem.Games

So when we really enjoyed the hat-throwing mechanic found in Mario Odyssee, we asked ourselves if that particular mechanic of taking over an enemy existed in a Metroidvania. Our vision was to blend the fantastical Ghibli-universe with the monstrous sci-fantasy ambiance of the 1970s, explains Berriche.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. The way you control the old man and the magical staff at the same time is a neat mechanic that I am proud of,” Khoroshavin says.

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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

Game developer from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m The reality is that game development is really hard, and the psychological pressure is the worst part of it.”