This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
GameFromScratch.com Unity Finally Start DevelopingGames One common request of the Unity development team is that they start developinggames in-house, like their rival Epic Games does with Unreal Engine.
From PUBG x Dragon Ball to Goddess of Victory: NIKKE x Nier: Automata and State of Survival x Resident Evil , collaboration events with renowned franchises have consistently demonstrated their ability to significantly enhance mobile game performance. Below, we go through the highlights.
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the gamedevelopment community.
Indian video gamedevelopment seems to be displaying more and more potential and exposure; we spoke to three different developers based in India about their current projects and their own experiences.
Thanks to the constant development of technology and an ever-growing set of powerful tools, indie developers can create games that rival those made by big studios. If you're an indie developer looking to take your project to the next level, here's your essential toolkit for 2024.
With The Darkest Files , Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral aftermath of World War II. Its a game about memory, justice and the courage to stand against collective denial. “His story deserves to be told.”
GameFromScratch.com Awesome Free GameDevelopment Tools Today we look at some of the amazing free gamedevelopment tools available in 2025. We start of quickly with the most commonly used applications, then we move into perhaps more obscure but no less awesome and FREE tools available to gamedevelopers.
The 2024 GDC State of the Industry report indicates one quarter of triple-A developers are seeing their games adapted for film or television. Will the workers reap the rewards?
A game's legacy is not just the nostalgia it will come to evoke after enough time has passed. Its legacy is also in the creativity it comes to inspire in the works that arise in its wake.
GameFromScratch.com LVR 3D Lua GameDevelopment Framework Today we are checking out LVR, a free and open source 3D Lua game and VR development framework heavily inspired by LVE. LVE is a popular 2D gamedevelopment framework, recently made famous for powering the smash indie hit Belatro.
SenAm Games ‘ founder, Senad Hrnjadovic , has been involved in the games industry for years, but it was the Pokmon obsession of his two older children that made him realise the power of games as a learning tool. Thats when Hrnjadovic came up with the game Al-Sirah. It got him thinking.
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest.
Here are a few tips from Microsoft senior Gaming Accessibility Program manager Brannon Zahand. Looking to incorporate accessibility features but don't know where to begin?
In response to a comment by Bill Markus, the co-founder of Dogecoin, that gamers have become “ideologically captured,” Elon Musk announced that his firm xAI will open a game studio. Musk states: “ Too many game studios that are owned by massive corporations ,” and that said studio will “ make games great again.”
Along with getting rid of the badge, Twitch is restarting its organization reviews that let accounts see stream analytics, manage games, and build Extensions.
BitCake Studio , an indie gamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
Developers speaking to the GameDevelopers Collective seem to think the VR games market has hit a roadblock, even with this year's launch of the Apple Vision Pro.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobile games have found that minigames are the best way to boost UA and player retention.
Developing LIMBO as the Co-Founder and CEO of Playdead taught him invaluable lessons about creating impactful games. From the moment the game begins, players are immersed in the experience—no menus, no instructions—just exploration. It’s a design method unlike many other games and something that took me time to fully grasp.
Weve previously explored how collaborating with fan-favorite IPs as part of a LiveOps strategy can have a drastic impact on in-game performance, and that logic very much applies to anime crossovers. Interestingly, it also launched alongside a new permanent in-game feature: special abilities.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content