Remove Development Remove Pixel Remove Texture Mapping
article thumbnail

From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

In the early days of game development, creating assets was a fragmented, time-consuming process. A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Developers focus on: Shader programming to fine-tune lighting and material properties.

article thumbnail

[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

I hope to help you advance further in 3D game development. To NEW Friends : Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. Solution for transparent object rendering.

Render 52
article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. CG Spectrum's 2022 Houdini FX student showcase. What does an FX artist do?

Film 52