Preserving the Past With Charles Cecil: Game Developer Podcast Ep. 46
Game Developer
AUGUST 29, 2024
Discussing point and click design with one of the masters of the genre: Charles Cecil.
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Game Developer
AUGUST 29, 2024
Discussing point and click design with one of the masters of the genre: Charles Cecil.
PreMortem.Games
JANUARY 30, 2025
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
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PreMortem.Games
AUGUST 30, 2023
With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. “To produce a point and click game, and to document the creation of a partly AI-generated game.”
GamesIndustry.biz
SEPTEMBER 6, 2024
Performers union SAG-AFTRA has secured agreements with the developers behind 80 upcoming games as it continues to strike over better conditions for actors, including protection against the use of AI. Read more
Cocos
NOVEMBER 19, 2024
Developers must ensure necessary Wasm modules are loaded before use. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline.
AWS Games
FEBRUARY 13, 2025
Game developers face numerous challenges in managing game servers such as scaling servers to meet player demand, managing game deployment pipelines and optimizing server fleets for costs. Lets explore available development workflows using Amazon GameLift Anywhere. Choose the created Custom location you just named and select Submit.
GamesIndustry.biz
NOVEMBER 22, 2024
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Christopher Mathes, the developer behind 'Agatha Christie in space' point-and-click murder mystery, Murder On Space Station 52. Read more
Brand Game Development
JUNE 23, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Join my community of over 2,000 game developers, artists, and passionate creators. His name is James Masino.
Brand Game Development
SEPTEMBER 9, 2019
What is board game development all about? Join my community of over 2,000 game developers, artists, and passionate creators. ” So what goes into game development? Let’s break it down… Board Game Development: Game Design. Board Game Development: Game Production. Need help on your board game?
PreMortem.Games
FEBRUARY 24, 2025
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. ” In terms of the 2D art, the team was fortunate to find an artist that clicked. So, really it was a no-brainer!”
GamesIndustry.biz
SEPTEMBER 26, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox At the very end of last week, Unity finally revealed its revised plans for the controversial Runtime Fee, which originally intended to charge developers every time their games are installed past certain thresholds. revenue share based on self-reported revenues.
Brand Game Development
NOVEMBER 10, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Join my community of over 2,000 game developers, artists, and passionate creators. I’m going to give you a peek into my early board game development process. ” The Emotions.
Brand Game Development
JUNE 5, 2017
Prior to becoming a game developer, I was an art thief. Join my community of over 2,000 game developers, artists, and passionate creators. You have a limited amount of bullets (“Bang”) and blanks (“Click”). You choose a Bang or a Click at the beginning of each round and point your gun at someone.
Mircosoft Game Dev
JANUARY 15, 2023
supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Additionally, Godot 4.0 Or even more.
Brand Game Development
SEPTEMBER 22, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. The subtlest of tweaks are all that’s needed at this point. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
Brand Game Development
OCTOBER 1, 2018
Join my community of over 2,000 game developers, artists, and passionate creators. Click Products. For each product, you want to add, click Create Product. When you’re happy with it, click Save. After you’ve set up your products, click on Settings. Then click on Checkout. Click Save when done.
Brand Game Development
MARCH 2, 2020
It’s a simple app on the Steam store, it costs $19.99, and it’s been an extraordinary resource for me during the development of War Co. Join my community of over 2,000 game developers, artists, and passionate creators. In this order, click Create , Single , Classic , then Custom. Click Table on the menu.
Cocos
MARCH 29, 2023
Is it feasible to develop a 3D game in 2 hours with AI tools Try it online: [link] the FULL SOURCE CODE will be availabe on Cocos Store. Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. At this point, I was starting to feel a bit discouraged. Why I write a mind map first?
Brand Game Development
NOVEMBER 24, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Join my community of over 2,000 game developers, artists, and passionate creators. I’d like to talk about this part of game development. They just lessen the experience.
Big Games
JANUARY 9, 2025
However, now it is possible with a blink of an eye, just one click away from your hands. If yes, this blog will identify some key points and how such technology is transforming the scope of games. With powerful tablets and smartphones, developers can now have the tools to create immersive and rich games.
PreMortem.Games
DECEMBER 4, 2023
Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. Projects are developed by relying on third party solutions and this makes you even more dependent. We wanted to pay tribute.”
Grumpy Gamer
DECEMBER 31, 2012
During its production, I developed the SCUMM System (Script Creation Utility for Maniac Mansion). I finished a new point & click adventure game called Thimbleweed Park and the completely free Delores. In 1986 Gary Winnick and I created and designed Maniac Mansion. I then went and made Return to Monkey Island in total secret.
Brand Game Development
NOVEMBER 17, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Join my community of over 2,000 game developers, artists, and passionate creators. This is what you can expect before you reach that point. Just here for Highway s & Byways updates?
Brand Game Development
DECEMBER 22, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Join my community of over 2,000 game developers, artists, and passionate creators. ” Blind play-testing has a set of very specific purposes in board game development.
Brand Game Development
DECEMBER 1, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’ve been making games for about 2 1/2 years now, and a lot of things in my life have clicked because of the ways of thinking I have adopted by making and playing games.
Game Refinery
AUGUST 22, 2024
With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. You should start thinking of your LiveOps strategy from the moment you start developing your game.
Brand Game Development
FEBRUARY 2, 2018
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. In fact, I’m not even having to spend a lot of money either – I racked up a lot of points on my travel card. It takes a long time to get to the point where you can do this.
Brand Game Development
SEPTEMBER 1, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. Two, they might not understand the game – see the previous point.
PreMortem.Games
OCTOBER 2, 2023
The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Midnight Girl , from indie studio Italic , oozes French cool.
Brand Game Development
AUGUST 11, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Join my community of over 2,000 game developers, artists, and passionate creators. Period, point blank.
Brand Game Development
OCTOBER 19, 2020
Join my community of over 2,000 game developers, artists, and passionate creators. ALSO earn the most points by the end of the game. The cards are projects, which act as event cards you can play to get points and try to terraform Mars. At that point, the “Production Phase” begins. Last week, I received Marrying Mr. Darcy.
Tom Francis
SEPTEMBER 16, 2023
Last week, Unity announced that they will soon start charging developers $0.20 This came as a surprise to me and a few thousand other developers who chose Unity, invested in it, and paid for it in large part because they told us they wouldn’t take any of our revenue. I probably clicked agree on something since then.
Brand Game Development
JULY 21, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
Game From Scratch
JUNE 3, 2024
GameFromScratch.com 001 Game Creator Humble Bundle There is a new Humble Bundle for game developers, the awfully named Royalty-Free Game Creator STEM Bundle. This is basically a bundle containing the 001 Game Creator game engine and several DLC packs for creating other genres of games such as Visual Novels and Point and Click Adventure games.
PreMortem.Games
SEPTEMBER 6, 2024
The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Midnight Girl , from indie studio Italic , oozes French cool.
Brand Game Development
FEBRUARY 16, 2018
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Join my community of over 2,000 game developers, artists, and passionate creators. Shameless plug: click here to get an email when it goes live. ). Need help on your board game?
Brand Game Development
JUNE 15, 2020
A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” Join my community of over 2,000 game developers, artists, and passionate creators. A lot of people obsess over CPC (cost per click) or impressions (number of ad views).
Brand Game Development
MARCH 1, 2021
Join my community of over 2,000 game developers, artists, and passionate creators. Using little bits and pieces from your development process, share with your audience and gauge their reaction. Even if you don’t click on one of those articles, we can cover the basics here. Need help on your board game? Vanity Metrics.
PreMortem.Games
AUGUST 1, 2023
If you want to know more about the art, craft and science of game development, you can subscribe here. Well known indie dev ( Vlambeer ) Rami Ismail developed a ready-made pitch template , with the help of several indie studios of all sizes, and professionals working at two dozen publishers.
Grumpy Gamer
FEBRUARY 17, 2021
I used to be able to click a button and import photos directly from the phone… that is now gone? Apple has locked down the Mac is such hamfisted way that it’s getting hard to be a developer (let alone a user) on the Mac. Bonus points if my new best friend is a grizzly bear. No information.
PreMortem.Games
MAY 23, 2023
In the highly competitive world of Steam, developers and publishers face numerous challenges in gaining visibility and success. ” It is crucial to ensure that increased visibility translates into meaningful actions, such as click-throughs and sales.
Brand Game Development
DECEMBER 10, 2018
Join my community of over 2,000 game developers, artists, and passionate creators. I’m using this photo to get more clicks from social media, which is both effective and goofy for reasons I’ll explain below. Google tweaks your results based on what you click. Need help on your board game? Under the CC BY-NC-SA 2.0
Harold Serrano
MAY 26, 2024
The only reason it had one was out of necessity, not because I enjoyed developing one. Thus, I ended up developing a BRDF renderer. It lacks several UI interactions such as transforming operations through a slider, adding new models to the scene, adding point lights, etc. The UI in my renderer is simple.
Brand Game Development
AUGUST 4, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Join my community of over 2,000 game developers, artists, and passionate creators. I have play-testing on the brain.
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